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Research, Technology, & Teamwork blog by Susie Wee

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As director of the HP Labs Mobile and Media Systems Lab and as a player, captain, and former coach of team sports, I'll share some thoughts on mobile & media experiences and technology; on managing research, collaborations, and technology transfers; and on management and career tips I've picked up along the way. Please do comment on new and old posts, as I'd love to hear your thoughts and experiences on these topics!
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» VooDoo+HP Labs: The Next-Generation Gaming Experience

The Next-Generation Gaming Experience is immersive, social, mobile, and physical. It raises a number of technology challenges to make it real, but researchers love a challenge! Here is our view of the next-gen gaming experience and a few projects that our researchers are working on to get us there. We showed them at the HP Gaming Summit last week in San Francisco.

There are many press articles and blog posts on the gaming summit. Kate Greene of Technology Review did a great job capturing my thoughts in this article.

Full disclosure: I manage some of these projects and I think they're cool!

The Next-Generation Gaming Experience

Immersive visual experience with pixels anywhere and pixels everywhere.

Pixels anywhere- including on walls, on floors, on ceilings, on your watch, and on table tops. When pixels are on your coffee table, there is a technology challenge of creating new interaction models to share, control, and interact. When many people are looking at an upright display, there is a shared view of what is up-down-left-right. When many people are sitting around a coffee table, this assumption needs to be revisited, since each person sitting around the table has their own view of up-down-left-right. There is a challenge in inventing new interfaces and interaction models to make sure everyone around the table gets a first class experience. And, there is a challenge in designing applications that work well in this experience.

We showed Misto, our research project that has a touch-screen display embedded into a coffee table. It has applications such as solving jigsaw puzzles, web browsing (including Google earth fly-by's), and photo sharing, where you can slide photos across the table and spin them to be upright for each person.

Pixels everywhere means that we have flexible pixels, on flat and curved surfaces, with any shape and size. Why limit yourself to a 4:3 or 16:9 aspect ratios? You can use many displays along with real-time video processing algorithms to make displays of any shape, size, and quality. The challenge comes from making many displays, such as projectors, look like one seamless display. Since each individual display has different display characteristics, you need to do some real-time video processing to adapt the color and geometry of the rendered pixels to produce one seamless display.

We showed Panoply, our research project that uses multiple projectors pointed side-by-side on a curved screen to give you an immersive visual experience that covers your entire field of view. We use real-time photometric and geometric calibration algorithms to create one seamless immersive display.

We also showed Pluribus, our research project that uses multiple projectors pointing at one large screen to give you a better-than-theater visual experience. (At the gaming summit we showed Pluribus with 12 projectors, but you can use any number.) We use real-time video processing algorithms to modify the pixels so that they add up to one super-projector, one that has higher image quality in terms of brightness, contrast, resolution, and color quality.

Social experience. It's a social experience that brings people together and forms communities, with a broader audience than what we have today (maybe including me!). Technologies such as motion sensors are making games easier and more intuitive to play, which will expand the gaming demographics. Also, games will be more integrated with communications such as instant messaging, chatrooms, voice, and video. The challenges lie in integrating these different modalities into one session in the context of a game, and making sure the network priotizes the different types of traffic accordingly. For example, you need very quick response for the game controls, but could delay a half second on a chat message.

Mobile experience. It's a mobile experience that that lets people play games together on any network, on any device, anywhere in the world. By mobile, we don't only mean playing a game on your cell phone. We mean that people are mobile- you will game on your TV, on your computer, on your portable player, or on your cell phone- but you still want to have your gaming experience wherever you are. Of course, your experience will be different depending on your device and your connectivity, so your gaming experience may be different in each situation, but it should still be fun!

Challenges come from rendering the game on any device through any network. It is useful to consider different device-network paradigms. For example, if there is enough network bandwidth you could go to an in-network rendering model, where the players view is rendered on a machine in the network, and the resulting video is streamed to the player through a regular video streaming connection. This way, the device only needs to decode a video stream (e.g., an MPEG) rather than have full graphics rendering capabilities. On the other hand, if your device has plenty of graphics capabilities but little network bandwidth, you could go to mode where you only send commands over the network but render the game on the device itself.

Physical experience that maps the physical and virtul worlds. It senses your physical context and triggers experiences accordingly. Your physical context can be your location, your movements, and even your heartrate or who you are next to. Based on your context, it then triggers a multmedia experience. Technology challenges lie in appropriately sensing your context, which requires having sensors that are accurate and power-efficient. Challenges also lie in developing applications and experiences that use context.

We showed Mscape, a.k.a. Mediascapes, our research project aimed at creating and sharing context-aware multimedia experiences. We've had Mediascapes deployed around the world, most recently at the Tower of London and Yosemite National Park.

What is your view of the next-gen gaming experience?

What technologies and projects are there out there that will make it real?  (include URLs)

Tags: , , , , , , , , , ,

Feel free to include a URL in your comments.
Posted by Susie Wee on Saturday, April 07, 2007 12:26 PM
PermalinkTrackbacks (1) Comments(8)

Comments for VooDoo+HP Labs: The Next-Generation Gaming Experience

Gaming and Beyond!

I think the Misto table is just the beginning. But not just with a focus on gaming I think it is another view on human computer interaction that will one day be the norm. It is my view that you can take the Misto idea and add in some other views like the Reactable http://mtg.upf.edu/reactable/?media and the Massive Touch screens of today http://cs.nyu.edu/~jhan/ftirtouch/ and then mix up the environment of the user for new results. Instead of just one or two monitors in a cube with a keyboard and a mouse imagine the work surface of you cube along with the walls being an integrated touch screen environment that interacts to the users touch as well as objects that are used everyday, I.E. mobile phones, iPods, PDAs, tablet PCs… If we stop trying to make people conform to the computer and other mobile gadgets and instead make those objects conform to us I think we can revolutionize many different areas simultaneously. Of course who wouldn’t want to play a computer game on a 8 foot touch capable screen ;-) But others are taking entirely new approaches to getting people to interact more naturally with devices. Look at Nintendo and the new Wii console. If we as engineers and researches keep pushing the envelope we can discover new gaming ideas and interactions. I can’t wait to see what we will actually make in the future; I think it will be even stranger than what we can imagine today.

Posted by mille646 on 4/9/2007 11:28 AM
» Permalink 
Re: VooDoo+HP Labs: The Next-Generation Gami

mille646: Thanks for your comment and for including the links. Reactable looks very interesting, and I love the picture of the baby on the table. In the Misto picture I included above, it was very interesting to watch how people interacted around the table. They were totally immersed and having a good time socializing and playing- the touch interface was key. I agree with your idea of integrating multiple displays and devices into a single experience. And, motion sensors are enabling intuitive experiences like the Wii. Both of these are important aspects of the next-gen gaming experience. [BTW, I can't get to the NYU link.]

Posted by susie.wee on 4/9/2007 11:52 AM
» Permalink 
Re: VooDoo+HP Labs: The Next-Generation Gami

The NYU link was the web site of Jeff Han

http://www.ted.com/tedtalks/tedtalksplayer.cfm?key=j_han

Here is a link of his TED talk. His research is getting a lot of attention now because Apple is moving into the multi touch space and Jeff’s demos are rather flashy and attention getting. Even though Apple bought FingerWorks which is a different spin on the Multi touch technology, and I think that is the Tech they have been using for their new gadgets. Both approaches are very interesting, though I must admit Jeff’s approach wins out for now I think because the cost of his is so much less and it is so easy to put together one of his display panels.

And yes I remember the first time seeing the Misto table, it was billed more as an interactive home furnishing, but even then people would gather around it for a group experience. I'm glad to see that the idea is evolving and growing. And hopefully it will get attention again in more HP functions. And I will definitely have to keep an eye on your blog, you seem to be working in areas that I find very fascinating.



Posted by mille646 on 4/9/2007 12:43 PM
» Permalink 
Re: VooDoo+HP Labs: The Next-Generation Gami

Isn't the logical destiny of a project like Misto to be able to access on a pay-per-play basis a huge database of boardgames and card games ? (with video tutorials).

Posted by Sebastien_Andrivet on 4/9/2007 3:13 PM
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Re: VooDoo+HP Labs: The Next-Generation Gami

mille646: Jeff Han's work is very interesting. Thanks for adding it to this discussion. The idea of multi-touch is very important to group experiences for next-gen gaming and socializing. Again, as I watched the interactions around the Misto table in the picture above, I noticed that everyone clearly wanted to "play" at the same time! We seem to forget about "taking turns" when we're having fun! :) [The link now works- not sure what the problem was.]

Posted by susie.wee on 4/10/2007 5:05 PM
» Permalink 
Re: VooDoo+HP Labs: The Next-Generation Gami

Sebastien: Good point about board games. For years board games have been designed with the idea of people looking from different places. We can learn from that when designing table-top next-gen gaming experiences... perhaps there is an opportunity for "retro gaming experiences" like Monopoly. As for the pay-per-play model, that is certainly one possible direction, but hopefully the cost would be reasonable and hopefully there would be some "free" or "included" gaming experiences as well. Perhaps some games can be subsidized by other businesses. Any ideas for other business models?

Posted by susie.wee on 4/10/2007 5:10 PM
» Permalink 
Re: VooDoo+HP Labs: The Next-Generation Gami

A good first use for technology like this would be to put it in places where people are already gathered and perhaps bored. If you could embed such a device into a table at a restaurant or a bar or similar setting then you could really let the idea loose. Coupled with Multitouch all the people setting around the table could play a game together while they wait for their food. Or better yet you could have the menu accessible from the display and everyone could call up their own menu in front of them and turn the page and perhaps zoom in on a picture of the food to get a better idea of what they are ordering.

You could even create a more practical use where the restaurant would allow guest to access the internet from the table. And of course the restaurant could choose to have the table play advertisements or whatnot. Perhaps during dinner the table could unobtrusively start playing videos of what dessert selection they have to offer. And then if the person eating chooses to interact with that ad it can also offer up a wine list of what would go with the selected dessert.

I think what is exciting about this type of technology is the ability to integrate it into almost any setting and allow it to provide some new functionality that might not have been possible before. So maybe the business model would be to create installations that allow people to have a custom experience for the place that they are using it. Then could you not only sell the actual hardware installation but you could offer customized software solutions with it. You could also let it be freeform enough that people can create what they imagine for it. So maybe you aren’t trying to lock in a certain use model with the device to generate money but you allow it to be generic enough that everyone would want to buy one because they can do anything with it. But at the same time offer your own software solutions for people who may not want to create new software for it. So really you are still selling them a general use PC but now you are selling them a PC with a completely customizable user interface that can adapt to any environment you put the PC into by just changing the interfaces.


Posted by mille646 on 4/10/2007 5:58 PM
» Permalink 
Re: VooDoo+HP Labs: The Next-Generation Gami

mille646: Thanks for the interesting ideas. I particularly like the thought of using the table as a platform rather than as a specific application device, and then letting people and providers do what they want with it. Some people will use it as is with a specific application, but others will innovate and create new uses that we can't begin to imagine! You mention entertainment, utility, and advertising- these are all interesting uses for Misto!

Posted by susie.wee on 4/15/2007 1:44 AM
» Permalink 

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